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8bit Computers: 413
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Rolling Ronny

Rolling Ronny
GenreArcade Platform
DeveloperTouch Of Magic
Publisher Virgin Games
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Rolling Ronny is a 2D platform game published by Virgin Interactive, released in 1991 for the Amiga, Atari ST, Commodore 64 and DOS PCs.
 
Review
Rolling RonnySTORY / GAMEPLAY
Take Rolling Ronny a skillful roller-skate that looks pretty much like Ronald McDonald and roll your way through nine levels of park lands, city streets, office complexes and even underground sewers to your final destination at the other side of the town. Ronny has to collect coins by running errands for the inhabitants of this weird and wonderful-looking town, to earn enough money and buy a bus ticket to the next part of this barmy game. On the majority of the levels you'll find a shop that will sell most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home! Rolling Ronny plays like a classic side scrolling platform game where you have to jump over obstacles and gaps, shoot or evade enemy sprites and collect coins and power-ups, so there's nothing new here. Among the items you collect, some power-ups may help you jump higher, increase energy or even kill multiple enemies in one shot.

GRAPHICS / SOUND
The graphics on the Atari ST are colorful and the animation is quite fast, along with some pretty smooth background scrolling! Yes, this time there's no frustrating flip-screen. Using some technique, the developers managed to sport 40 colors on-screen (approx two times more than the ST default)! In comparison, the Amiga version though has nearly 100 colors at the background and foreground planes, a few more details along with some parallax-scrolling. Either way, the Atari ST version has pretty cool graphics considering its hardware limitations! The sound on this version is also nice, featuring a few cute tunes during gameplay along with a limited array of sound effects.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Commodore 64, Atari ST, Amiga and DOS VGA versions of the game.
The Atari ST version is at 05:33.
 
Screenshots
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



38 colors
Atari ST



93 colors
Commodore Amiga OCS/ECS



153 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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